AI Insights · Timothy · April 2023
Top Down Games Performance on Android in the US in Q1 2023
In Q1 2023, the top 5 top-down games on Android in the US showed diverse performance trends in weekly downloads, revenue, and active users.
In Q1 2023, the top 5 top-down games on Android in the United States exhibited varying performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each app based on Sensor Tower data.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica saw a decline in weekly downloads, starting at about 49K and dropping to around 24K by the end of March. Despite this, the game maintained a robust weekly revenue, peaking at approximately $1.9M in mid-March. Weekly active users fluctuated slightly, beginning the quarter at 214K and ending at about 192K.
Solitaire Grand Harvest by Supertreat - A Playtika Studio experienced a peak in weekly downloads at 64K in early January but saw a gradual decline to around 22K by the end of March. The weekly revenue showed a notable increase, reaching up to $1.6M in mid-February. Active users increased over the quarter, starting at 81K and climbing to around 86K by the end of March.
Candy Crush Soda Saga from King had a strong start with weekly downloads reaching 61K in early January. The downloads fluctuated but remained steady, ending the quarter at 43K. The weekly revenue remained consistently high, averaging around $1.3M to $1.4M. The game also maintained a high number of weekly active users, fluctuating around the 540K mark throughout the quarter.
Triple Match 3D by Boombox Games LTD saw a steady trend in weekly downloads, ranging between 18K and 28K. The game’s weekly revenue showed a significant upward trend, peaking at approximately $961K in early March. Active users also saw a steady increase, starting at 44K and reaching up to 63K by the end of March.
MARVEL SNAP by Nuverse had a notable number of weekly downloads at the start of the quarter with 121K but saw a decline to around 17K by the end of March. Weekly revenue varied significantly, with a peak of $899K in early February. The weekly active users showed a gradual decline from 376K to around 319K by the end of March.
For more detailed insights into the performance of these top-down games, visit Sensor Tower.